CameraViewController.swift
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/**
@IBAction func openCamera(_ sender: AnyObject) {
let cameraViewController = CameraViewController(croppingEnabled: croppingEnabled, allowsLibraryAccess: libraryEnabled) { [weak self] image, asset in
self?.imageView.image = image
self?.dismiss(animated: true, completion: nil)
}
present(cameraViewController, animated: true, completion: nil)
}
@IBAction func openLibrary(_ sender: AnyObject) {
let libraryViewController = CameraViewController.imagePickerViewController(croppingEnabled: croppingEnabled) { image, asset in
let tmp: PHAsset? = asset
self.imageView.image = image
self.dismiss(animated: true, completion: nil)
}
present(libraryViewController, animated: true, completion: nil)
}
*/
import UIKit
import AVFoundation
import Photos
public typealias CameraViewCompletion = (UIImage?, PHAsset?) -> Void
public extension CameraViewController {
public class func imagePickerViewController(croppingEnabled: Bool, userData: Any? = nil, completion: @escaping CameraViewCompletion) -> UINavigationController {
let imagePicker = PhotoLibraryViewController()
let navigationController = UINavigationController(rootViewController: imagePicker)
navigationController.navigationBar.barTintColor = UIColor.black
navigationController.navigationBar.barStyle = UIBarStyle.black
navigationController.modalTransitionStyle = UIModalTransitionStyle.crossDissolve
imagePicker.onSelectionComplete = { [weak imagePicker] asset in
if let asset = asset {
// let confirmController = ConfirmViewController(asset: asset, allowsCropping: croppingEnabled)
let confirmController = MyConfirmViewController(asset: asset)
confirmController.userData = userData
confirmController.onComplete = { [weak imagePicker] image, asset in
if let image = image, let asset = asset {
completion(image, asset)
} else {
imagePicker?.dismiss(animated: true, completion: nil)
}
}
confirmController.modalTransitionStyle = UIModalTransitionStyle.crossDissolve
imagePicker?.present(confirmController, animated: true, completion: nil)
} else {
completion(nil, nil)
}
}
return navigationController
}
}
public class CameraViewController: UIViewController {
public var userData: Any?
var didUpdateViews = false
var allowCropping = false
var animationRunning = false
var lastInterfaceOrientation: UIInterfaceOrientation?
var onCompletion: CameraViewCompletion?
var volumeControl: VolumeControl?
var animationDuration: TimeInterval = 0.5
var animationSpring: CGFloat = 0.5
var rotateAnimation: UIViewAnimationOptions = .curveLinear
var cameraButtonEdgeConstraint: NSLayoutConstraint?
var cameraButtonGravityConstraint: NSLayoutConstraint?
var closeButtonEdgeConstraint: NSLayoutConstraint?
var closeButtonGravityConstraint: NSLayoutConstraint?
var containerButtonsEdgeOneConstraint: NSLayoutConstraint?
var containerButtonsEdgeTwoConstraint: NSLayoutConstraint?
var containerButtonsGravityConstraint: NSLayoutConstraint?
var swapButtonEdgeOneConstraint: NSLayoutConstraint?
var swapButtonEdgeTwoConstraint: NSLayoutConstraint?
var swapButtonGravityConstraint: NSLayoutConstraint?
var libraryButtonEdgeOneConstraint: NSLayoutConstraint?
var libraryButtonEdgeTwoConstraint: NSLayoutConstraint?
var libraryButtonGravityConstraint: NSLayoutConstraint?
var flashButtonEdgeConstraint: NSLayoutConstraint?
var flashButtonGravityConstraint: NSLayoutConstraint?
var cameraOverlayEdgeOneConstraint: NSLayoutConstraint?
var cameraOverlayEdgeTwoConstraint: NSLayoutConstraint?
var cameraOverlayWidthConstraint: NSLayoutConstraint?
var cameraOverlayCenterConstraint: NSLayoutConstraint?
let cameraView: CameraView = {
let cameraView = CameraView()
cameraView.translatesAutoresizingMaskIntoConstraints = false
return cameraView
}()
let cameraOverlay: CropOverlay = {
let cameraOverlay = CropOverlay()
cameraOverlay.translatesAutoresizingMaskIntoConstraints = false
return cameraOverlay
}()
let cameraButton: UIButton = {
let button = UIButton(frame: CGRect(x: 0, y: 0, width: 64, height: 64))
button.translatesAutoresizingMaskIntoConstraints = false
button.isEnabled = false
button.setImage(UIImage(named: "cameraButton",
in: CameraGlobals.shared.bundle,
compatibleWith: nil),
for: .normal)
button.setImage(UIImage(named: "cameraButtonHighlighted",
in: CameraGlobals.shared.bundle,
compatibleWith: nil),
for: .highlighted)
return button
}()
let closeButton: UIButton = {
let button = UIButton()
button.translatesAutoresizingMaskIntoConstraints = false
button.setImage(UIImage(named: "closeButton",
in: CameraGlobals.shared.bundle,
compatibleWith: nil),
for: .normal)
return button
}()
let swapButton: UIButton = {
let button = UIButton()
button.translatesAutoresizingMaskIntoConstraints = false
button.setImage(UIImage(named: "swapButton",
in: CameraGlobals.shared.bundle,
compatibleWith: nil),
for: .normal)
return button
}()
let libraryButton: UIButton = {
let button = UIButton()
button.translatesAutoresizingMaskIntoConstraints = false
button.setImage(UIImage(named: "libraryButton",
in: CameraGlobals.shared.bundle,
compatibleWith: nil),
for: .normal)
return button
}()
let flashButton: UIButton = {
let button = UIButton(frame: CGRect(x: 0, y: 0, width: 44, height: 44))
button.translatesAutoresizingMaskIntoConstraints = false
button.setImage(UIImage(named: "flashAutoIcon",
in: CameraGlobals.shared.bundle,
compatibleWith: nil),
for: .normal)
return button
}()
let containerSwapLibraryButton: UIView = {
let view = UIView()
view.translatesAutoresizingMaskIntoConstraints = false
return view
}()
public init(croppingEnabled: Bool, allowsLibraryAccess: Bool = true, userData: Any? = nil, completion: @escaping CameraViewCompletion) {
super.init(nibName: nil, bundle: nil)
self.userData = userData
onCompletion = completion
allowCropping = croppingEnabled
cameraOverlay.isHidden = !allowCropping
libraryButton.isEnabled = allowsLibraryAccess
libraryButton.isHidden = !allowsLibraryAccess
}
required public init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
deinit {
NotificationCenter.default.removeObserver(self)
}
public override var prefersStatusBarHidden: Bool {
return true
}
public override var preferredStatusBarUpdateAnimation: UIStatusBarAnimation {
return UIStatusBarAnimation.slide
}
/**
* Configure the background of the superview to black
* and add the views on this superview. Then, request
* the update of constraints for this superview.
*/
public override func loadView() {
super.loadView()
view.backgroundColor = UIColor.black
[cameraView,
cameraOverlay,
cameraButton,
closeButton,
flashButton,
containerSwapLibraryButton].forEach({ self.view.addSubview($0) })
[swapButton, libraryButton].forEach({ containerSwapLibraryButton.addSubview($0) })
view.setNeedsUpdateConstraints()
}
/**
* Setup the constraints when the app is starting or rotating
* the screen.
* To avoid the override/conflict of stable constraint, these
* stable constraint are one time configurable.
* Any other dynamic constraint are configurable when the
* device is rotating, based on the device orientation.
*/
override public func updateViewConstraints() {
if !didUpdateViews {
configCameraViewConstraints()
didUpdateViews = true
}
let statusBarOrientation = UIApplication.shared.statusBarOrientation
let portrait = statusBarOrientation.isPortrait
configCameraButtonEdgeConstraint(statusBarOrientation)
configCameraButtonGravityConstraint(portrait)
removeCloseButtonConstraints()
configCloseButtonEdgeConstraint(statusBarOrientation)
configCloseButtonGravityConstraint(statusBarOrientation)
removeContainerConstraints()
configContainerEdgeConstraint(statusBarOrientation)
configContainerGravityConstraint(statusBarOrientation)
removeSwapButtonConstraints()
configSwapButtonEdgeConstraint(statusBarOrientation)
configSwapButtonGravityConstraint(portrait)
removeLibraryButtonConstraints()
configLibraryEdgeButtonConstraint(statusBarOrientation)
configLibraryGravityButtonConstraint(portrait)
configFlashEdgeButtonConstraint(statusBarOrientation)
configFlashGravityButtonConstraint(statusBarOrientation)
let padding: CGFloat = portrait ? 16.0 : -16.0
removeCameraOverlayEdgesConstraints()
configCameraOverlayEdgeOneContraint(portrait, padding: padding)
configCameraOverlayEdgeTwoConstraint(portrait, padding: padding)
configCameraOverlayWidthConstraint(portrait)
configCameraOverlayCenterConstraint(portrait)
rotate(actualInterfaceOrientation: statusBarOrientation)
super.updateViewConstraints()
}
/**
* Add observer to check when the camera has started,
* enable the volume buttons to take the picture,
* configure the actions of the buttons on the screen,
* check the permissions of access of the camera and
* the photo library.
* Configure the camera focus when the application
* start, to avoid any bluried image.
*/
public override func viewDidLoad() {
super.viewDidLoad()
addCameraObserver()
addRotateObserver()
setupVolumeControl()
setupActions()
checkPermissions()
cameraView.configureFocus()
}
/**
* Start the session of the camera.
*/
public override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
cameraView.startSession()
}
/**
* Enable the button to take the picture when the
* camera is ready.
*/
public override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
if cameraView.session?.isRunning == true {
notifyCameraReady()
}
}
/**
* This method will disable the rotation of the
*/
override public func viewWillTransition(to size: CGSize, with coordinator: UIViewControllerTransitionCoordinator) {
super.viewWillTransition(to: size, with: coordinator)
lastInterfaceOrientation = UIApplication.shared.statusBarOrientation
if animationRunning {
return
}
CATransaction.begin()
CATransaction.setDisableActions(true)
coordinator.animate(alongsideTransition: { animation in
self.view.setNeedsUpdateConstraints()
}, completion: { _ in
CATransaction.commit()
})
}
/**
* Observer the camera status, when it is ready,
* it calls the method cameraReady to enable the
* button to take the picture.
*/
private func addCameraObserver() {
NotificationCenter.default.addObserver(
self,
selector: #selector(notifyCameraReady),
name: NSNotification.Name.AVCaptureSessionDidStartRunning,
object: nil)
}
/**
* Observer the device orientation to update the
* orientation of CameraView.
*/
private func addRotateObserver() {
NotificationCenter.default.addObserver(
self,
selector: #selector(rotateCameraView),
name: NSNotification.Name.UIDeviceOrientationDidChange,
object: nil)
}
internal func notifyCameraReady() {
cameraButton.isEnabled = true
}
/**
* Attach the take of picture for any volume button.
*/
private func setupVolumeControl() {
volumeControl = VolumeControl(view: view) { [weak self] _ in
if self?.cameraButton.isEnabled == true {
self?.capturePhoto()
}
}
}
/**
* Configure the action for every button on this
* layout.
*/
private func setupActions() {
cameraButton.action = { [weak self] in self?.capturePhoto() }
swapButton.action = { [weak self] in self?.swapCamera() }
libraryButton.action = { [weak self] in self?.showLibrary() }
closeButton.action = { [weak self] in self?.close() }
flashButton.action = { [weak self] in self?.toggleFlash() }
}
/**
* Toggle the buttons status, based on the actual
* state of the camera.
*/
private func toggleButtons(enabled: Bool) {
[cameraButton,
closeButton,
swapButton,
libraryButton].forEach({ $0.isEnabled = enabled })
}
func rotateCameraView() {
cameraView.rotatePreview()
}
/**
* This method will rotate the buttons based on
* the last and actual orientation of the device.
*/
internal func rotate(actualInterfaceOrientation: UIInterfaceOrientation) {
if lastInterfaceOrientation != nil {
let lastTransform = CGAffineTransform(rotationAngle: CGFloat(radians(currentRotation(
lastInterfaceOrientation!, newOrientation: actualInterfaceOrientation))))
self.setTransform(transform: lastTransform)
}
let transform = CGAffineTransform(rotationAngle: 0)
animationRunning = true
/**
* Dispach delay to avoid any conflict between the CATransaction of rotation of the screen
* and CATransaction of animation of buttons.
*/
let time: DispatchTime = DispatchTime.now() + Double(1 * UInt64(NSEC_PER_SEC) / 10)
DispatchQueue.main.asyncAfter(deadline: time) {
CATransaction.begin()
CATransaction.setDisableActions(false)
CATransaction.commit()
UIView.animate(
withDuration: self.animationDuration,
delay: 0.1,
usingSpringWithDamping: self.animationSpring,
initialSpringVelocity: 0,
options: self.rotateAnimation,
animations: {
self.setTransform(transform: transform)
}, completion: { _ in
self.animationRunning = false
})
}
}
func setTransform(transform: CGAffineTransform) {
self.closeButton.transform = transform
self.swapButton.transform = transform
self.libraryButton.transform = transform
self.flashButton.transform = transform
}
/**
* Validate the permissions of the camera and
* library, if the user do not accept these
* permissions, it shows an view that notifies
* the user that it not allow the permissions.
*/
private func checkPermissions() {
if AVCaptureDevice.authorizationStatus(forMediaType: AVMediaTypeVideo) != .authorized {
AVCaptureDevice.requestAccess(forMediaType: AVMediaTypeVideo) { granted in
DispatchQueue.main.async() {
if !granted {
self.showNoPermissionsView()
}
}
}
}
}
/**
* Generate the view of no permission.
*/
private func showNoPermissionsView(library: Bool = false) {
let permissionsView = PermissionsView(frame: view.bounds)
let title: String
let desc: String
if library {
title = localizedString("permissions.library.title")
desc = localizedString("permissions.library.description")
} else {
title = localizedString("permissions.title")
desc = localizedString("permissions.description")
}
permissionsView.configureInView(view, title: title, descriptiom: desc, completion: close)
}
/**
* This method will be called when the user
* try to take the picture.
* It will lock any button while the shot is
* taken, then, realease the buttons and save
* the picture on the device.
*/
internal func capturePhoto() {
guard let output = cameraView.imageOutput,
let connection = output.connection(withMediaType: AVMediaTypeVideo) else {
return
}
if connection.isEnabled {
toggleButtons(enabled: false)
cameraView.capturePhoto { image in
guard let image = image else {
self.toggleButtons(enabled: true)
return
}
self.saveImage(image: image)
}
}
}
internal func saveImage(image: UIImage) {
_ = SingleImageSaver()
.setImage(image)
.onSuccess { asset in
self.layoutCameraResult(asset: asset)
}
.onFailure { error in
self.toggleButtons(enabled: true)
self.showNoPermissionsView(library: true)
}
.save()
}
internal func close() {
onCompletion?(nil, nil)
}
internal func showLibrary() {
let imagePicker = CameraViewController.imagePickerViewController(croppingEnabled: allowCropping, userData: self.userData) { image, asset in
defer {
self.dismiss(animated: true, completion: nil)
}
guard let image = image, let asset = asset else {
return
}
self.onCompletion?(image, asset)
}
present(imagePicker, animated: true) {
self.cameraView.stopSession()
}
}
internal func toggleFlash() {
cameraView.cycleFlash()
guard let device = cameraView.device else {
return
}
let image = UIImage(named: flashImage(device.flashMode),
in: Bundle(for: CameraViewController.self),
compatibleWith: nil)
flashButton.setImage(image, for: .normal)
}
internal func swapCamera() {
cameraView.swapCameraInput()
flashButton.isHidden = cameraView.currentPosition == AVCaptureDevicePosition.front
}
internal func layoutCameraResult(asset: PHAsset) {
cameraView.stopSession()
startConfirmController(asset: asset)
toggleButtons(enabled: true)
}
private func startConfirmController(asset: PHAsset) {
// let confirmViewController = ConfirmViewController(asset: asset, allowsCropping: allowCropping)
let confirmViewController = MyConfirmViewController(asset: asset)
confirmViewController.userData = userData
confirmViewController.onComplete = { image, asset in
if let image = image, let asset = asset {
self.onCompletion?(image, asset)
} else {
self.dismiss(animated: true, completion: nil)
}
}
confirmViewController.modalTransitionStyle = UIModalTransitionStyle.crossDissolve
present(confirmViewController, animated: true, completion: nil)
}
override open var supportedInterfaceOrientations: UIInterfaceOrientationMask {
return UIInterfaceOrientationMask.portrait
}
}