CameraViewController.swift 19.8 KB
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/**
@IBAction func openCamera(_ sender: AnyObject) {
    let cameraViewController = CameraViewController(croppingEnabled: croppingEnabled, allowsLibraryAccess: libraryEnabled) { [weak self] image, asset in
        self?.imageView.image = image
        self?.dismiss(animated: true, completion: nil)
    }

    present(cameraViewController, animated: true, completion: nil)
}

@IBAction func openLibrary(_ sender: AnyObject) {
    let libraryViewController = CameraViewController.imagePickerViewController(croppingEnabled: croppingEnabled) { image, asset in
        let tmp: PHAsset? = asset
        self.imageView.image = image
        self.dismiss(animated: true, completion: nil)
    }

    present(libraryViewController, animated: true, completion: nil)
}
*/

import UIKit
import AVFoundation
import Photos

public typealias CameraViewCompletion = (UIImage?, PHAsset?) -> Void

public extension CameraViewController {
    public class func imagePickerViewController(croppingEnabled: Bool, userData: Any? = nil, completion: @escaping CameraViewCompletion) -> UINavigationController {
        let imagePicker = PhotoLibraryViewController()
        let navigationController = UINavigationController(rootViewController: imagePicker)

        navigationController.navigationBar.barTintColor = UIColor.black
        navigationController.navigationBar.barStyle = UIBarStyle.black
        navigationController.modalTransitionStyle = UIModalTransitionStyle.crossDissolve

        imagePicker.onSelectionComplete = { [weak imagePicker] asset in
            if let asset = asset {
//                let confirmController = ConfirmViewController(asset: asset, allowsCropping: croppingEnabled)
                let confirmController = MyConfirmViewController(asset: asset)
                confirmController.userData = userData
                confirmController.onComplete = { [weak imagePicker] image, asset in
                    if let image = image, let asset = asset {
                        completion(image, asset)
                    } else {
                        imagePicker?.dismiss(animated: true, completion: nil)
                    }
                }
                confirmController.modalTransitionStyle = UIModalTransitionStyle.crossDissolve
                imagePicker?.present(confirmController, animated: true, completion: nil)
            } else {
                completion(nil, nil)
            }
        }

        return navigationController
    }
}

public class CameraViewController: UIViewController {
    public var userData: Any?
    var didUpdateViews = false
    var allowCropping = false
    var animationRunning = false

    var lastInterfaceOrientation: UIInterfaceOrientation?
    var onCompletion: CameraViewCompletion?
    var volumeControl: VolumeControl?

    var animationDuration: TimeInterval = 0.5
    var animationSpring: CGFloat = 0.5
    var rotateAnimation: UIViewAnimationOptions = .curveLinear

    var cameraButtonEdgeConstraint: NSLayoutConstraint?
    var cameraButtonGravityConstraint: NSLayoutConstraint?

    var closeButtonEdgeConstraint: NSLayoutConstraint?
    var closeButtonGravityConstraint: NSLayoutConstraint?

    var containerButtonsEdgeOneConstraint: NSLayoutConstraint?
    var containerButtonsEdgeTwoConstraint: NSLayoutConstraint?
    var containerButtonsGravityConstraint: NSLayoutConstraint?

    var swapButtonEdgeOneConstraint: NSLayoutConstraint?
    var swapButtonEdgeTwoConstraint: NSLayoutConstraint?
    var swapButtonGravityConstraint: NSLayoutConstraint?

    var libraryButtonEdgeOneConstraint: NSLayoutConstraint?
    var libraryButtonEdgeTwoConstraint: NSLayoutConstraint?
    var libraryButtonGravityConstraint: NSLayoutConstraint?

    var flashButtonEdgeConstraint: NSLayoutConstraint?
    var flashButtonGravityConstraint: NSLayoutConstraint?

    var cameraOverlayEdgeOneConstraint: NSLayoutConstraint?
    var cameraOverlayEdgeTwoConstraint: NSLayoutConstraint?
    var cameraOverlayWidthConstraint: NSLayoutConstraint?
    var cameraOverlayCenterConstraint: NSLayoutConstraint?

    let cameraView: CameraView = {
        let cameraView = CameraView()
        cameraView.translatesAutoresizingMaskIntoConstraints = false
        return cameraView
    }()

    let cameraOverlay: CropOverlay = {
        let cameraOverlay = CropOverlay()
        cameraOverlay.translatesAutoresizingMaskIntoConstraints = false
        return cameraOverlay
    }()

    let cameraButton: UIButton = {
        let button = UIButton(frame: CGRect(x: 0, y: 0, width: 64, height: 64))
        button.translatesAutoresizingMaskIntoConstraints = false
        button.isEnabled = false
        button.setImage(UIImage(named: "cameraButton",
                in: CameraGlobals.shared.bundle,
                compatibleWith: nil),
                for: .normal)
        button.setImage(UIImage(named: "cameraButtonHighlighted",
                in: CameraGlobals.shared.bundle,
                compatibleWith: nil),
                for: .highlighted)
        return button
    }()

    let closeButton: UIButton = {
        let button = UIButton()
        button.translatesAutoresizingMaskIntoConstraints = false
        button.setImage(UIImage(named: "closeButton",
                in: CameraGlobals.shared.bundle,
                compatibleWith: nil),
                for: .normal)
        return button
    }()

    let swapButton: UIButton = {
        let button = UIButton()
        button.translatesAutoresizingMaskIntoConstraints = false
        button.setImage(UIImage(named: "swapButton",
                in: CameraGlobals.shared.bundle,
                compatibleWith: nil),
                for: .normal)
        return button
    }()

    let libraryButton: UIButton = {
        let button = UIButton()
        button.translatesAutoresizingMaskIntoConstraints = false
        button.setImage(UIImage(named: "libraryButton",
                in: CameraGlobals.shared.bundle,
                compatibleWith: nil),
                for: .normal)
        return button
    }()

    let flashButton: UIButton = {
        let button = UIButton(frame: CGRect(x: 0, y: 0, width: 44, height: 44))
        button.translatesAutoresizingMaskIntoConstraints = false
        button.setImage(UIImage(named: "flashAutoIcon",
                in: CameraGlobals.shared.bundle,
                compatibleWith: nil),
                for: .normal)
        return button
    }()

    let containerSwapLibraryButton: UIView = {
        let view = UIView()
        view.translatesAutoresizingMaskIntoConstraints = false
        return view
    }()

    public init(croppingEnabled: Bool, allowsLibraryAccess: Bool = true, userData: Any? = nil, completion: @escaping CameraViewCompletion) {
        super.init(nibName: nil, bundle: nil)
        self.userData = userData
        onCompletion = completion
        allowCropping = croppingEnabled
        cameraOverlay.isHidden = !allowCropping
        libraryButton.isEnabled = allowsLibraryAccess
        libraryButton.isHidden = !allowsLibraryAccess
    }

    required public init?(coder aDecoder: NSCoder) {
        fatalError("init(coder:) has not been implemented")
    }

    deinit {
        NotificationCenter.default.removeObserver(self)
    }

    public override var prefersStatusBarHidden: Bool {
        return true
    }

    public override var preferredStatusBarUpdateAnimation: UIStatusBarAnimation {
        return UIStatusBarAnimation.slide
    }

    /**
     * Configure the background of the superview to black
     * and add the views on this superview. Then, request
     * the update of constraints for this superview.
     */
    public override func loadView() {
        super.loadView()
        view.backgroundColor = UIColor.black
        [cameraView,
         cameraOverlay,
         cameraButton,
         closeButton,
         flashButton,
         containerSwapLibraryButton].forEach({ self.view.addSubview($0) })
        [swapButton, libraryButton].forEach({ containerSwapLibraryButton.addSubview($0) })
        view.setNeedsUpdateConstraints()
    }

    /**
     * Setup the constraints when the app is starting or rotating
     * the screen.
     * To avoid the override/conflict of stable constraint, these
     * stable constraint are one time configurable.
     * Any other dynamic constraint are configurable when the
     * device is rotating, based on the device orientation.
     */
    override public func updateViewConstraints() {

        if !didUpdateViews {
            configCameraViewConstraints()
            didUpdateViews = true
        }

        let statusBarOrientation = UIApplication.shared.statusBarOrientation
        let portrait = statusBarOrientation.isPortrait

        configCameraButtonEdgeConstraint(statusBarOrientation)
        configCameraButtonGravityConstraint(portrait)

        removeCloseButtonConstraints()
        configCloseButtonEdgeConstraint(statusBarOrientation)
        configCloseButtonGravityConstraint(statusBarOrientation)

        removeContainerConstraints()
        configContainerEdgeConstraint(statusBarOrientation)
        configContainerGravityConstraint(statusBarOrientation)

        removeSwapButtonConstraints()
        configSwapButtonEdgeConstraint(statusBarOrientation)
        configSwapButtonGravityConstraint(portrait)

        removeLibraryButtonConstraints()
        configLibraryEdgeButtonConstraint(statusBarOrientation)
        configLibraryGravityButtonConstraint(portrait)

        configFlashEdgeButtonConstraint(statusBarOrientation)
        configFlashGravityButtonConstraint(statusBarOrientation)

        let padding: CGFloat = portrait ? 16.0 : -16.0
        removeCameraOverlayEdgesConstraints()
        configCameraOverlayEdgeOneContraint(portrait, padding: padding)
        configCameraOverlayEdgeTwoConstraint(portrait, padding: padding)
        configCameraOverlayWidthConstraint(portrait)
        configCameraOverlayCenterConstraint(portrait)

        rotate(actualInterfaceOrientation: statusBarOrientation)

        super.updateViewConstraints()
    }

    /**
     * Add observer to check when the camera has started,
     * enable the volume buttons to take the picture,
     * configure the actions of the buttons on the screen,
     * check the permissions of access of the camera and
     * the photo library.
     * Configure the camera focus when the application
     * start, to avoid any bluried image.
     */
    public override func viewDidLoad() {
        super.viewDidLoad()
        addCameraObserver()
        addRotateObserver()
        setupVolumeControl()
        setupActions()
        checkPermissions()
        cameraView.configureFocus()
    }

    /**
     * Start the session of the camera.
     */
    public override func viewWillAppear(_ animated: Bool) {
        super.viewWillAppear(animated)
        cameraView.startSession()
    }

    /**
     * Enable the button to take the picture when the
     * camera is ready.
     */
    public override func viewDidAppear(_ animated: Bool) {
        super.viewDidAppear(animated)
        if cameraView.session?.isRunning == true {
            notifyCameraReady()
        }
    }

    /**
     * This method will disable the rotation of the
     */
    override public func viewWillTransition(to size: CGSize, with coordinator: UIViewControllerTransitionCoordinator) {
        super.viewWillTransition(to: size, with: coordinator)
        lastInterfaceOrientation = UIApplication.shared.statusBarOrientation
        if animationRunning {
            return
        }
        CATransaction.begin()
        CATransaction.setDisableActions(true)
        coordinator.animate(alongsideTransition: { animation in
            self.view.setNeedsUpdateConstraints()
        }, completion: { _ in
            CATransaction.commit()
        })
    }

    /**
     * Observer the camera status, when it is ready,
     * it calls the method cameraReady to enable the
     * button to take the picture.
     */
    private func addCameraObserver() {
        NotificationCenter.default.addObserver(
                self,
                selector: #selector(notifyCameraReady),
                name: NSNotification.Name.AVCaptureSessionDidStartRunning,
                object: nil)
    }

    /**
     * Observer the device orientation to update the
     * orientation of CameraView.
     */
    private func addRotateObserver() {
        NotificationCenter.default.addObserver(
                self,
                selector: #selector(rotateCameraView),
                name: NSNotification.Name.UIDeviceOrientationDidChange,
                object: nil)
    }

    internal func notifyCameraReady() {
        cameraButton.isEnabled = true
    }

    /**
     * Attach the take of picture for any volume button.
     */
    private func setupVolumeControl() {
        volumeControl = VolumeControl(view: view) { [weak self] _ in
            if self?.cameraButton.isEnabled == true {
                self?.capturePhoto()
            }
        }
    }

    /**
     * Configure the action for every button on this
     * layout.
     */
    private func setupActions() {
        cameraButton.action = { [weak self] in self?.capturePhoto() }
        swapButton.action = { [weak self] in self?.swapCamera() }
        libraryButton.action = { [weak self] in self?.showLibrary() }
        closeButton.action = { [weak self] in self?.close() }
        flashButton.action = { [weak self] in self?.toggleFlash() }
    }

    /**
     * Toggle the buttons status, based on the actual
     * state of the camera.
     */
    private func toggleButtons(enabled: Bool) {
        [cameraButton,
         closeButton,
         swapButton,
         libraryButton].forEach({ $0.isEnabled = enabled })
    }

    func rotateCameraView() {
        cameraView.rotatePreview()
    }

    /**
     * This method will rotate the buttons based on
     * the last and actual orientation of the device.
     */
    internal func rotate(actualInterfaceOrientation: UIInterfaceOrientation) {

        if lastInterfaceOrientation != nil {
            let lastTransform = CGAffineTransform(rotationAngle: CGFloat(radians(currentRotation(
                    lastInterfaceOrientation!, newOrientation: actualInterfaceOrientation))))
            self.setTransform(transform: lastTransform)
        }

        let transform = CGAffineTransform(rotationAngle: 0)
        animationRunning = true

        /**
         * Dispach delay to avoid any conflict between the CATransaction of rotation of the screen
         * and CATransaction of animation of buttons.
         */

        let time: DispatchTime = DispatchTime.now() + Double(1 * UInt64(NSEC_PER_SEC) / 10)
        DispatchQueue.main.asyncAfter(deadline: time) {

            CATransaction.begin()
            CATransaction.setDisableActions(false)
            CATransaction.commit()

            UIView.animate(
                    withDuration: self.animationDuration,
                    delay: 0.1,
                    usingSpringWithDamping: self.animationSpring,
                    initialSpringVelocity: 0,
                    options: self.rotateAnimation,
                    animations: {
                        self.setTransform(transform: transform)
                    }, completion: { _ in
                self.animationRunning = false
            })

        }
    }

    func setTransform(transform: CGAffineTransform) {
        self.closeButton.transform = transform
        self.swapButton.transform = transform
        self.libraryButton.transform = transform
        self.flashButton.transform = transform
    }

    /**
     * Validate the permissions of the camera and
     * library, if the user do not accept these
     * permissions, it shows an view that notifies
     * the user that it not allow the permissions.
     */
    private func checkPermissions() {
        if AVCaptureDevice.authorizationStatus(forMediaType: AVMediaTypeVideo) != .authorized {
            AVCaptureDevice.requestAccess(forMediaType: AVMediaTypeVideo) { granted in
                DispatchQueue.main.async() {
                    if !granted {
                        self.showNoPermissionsView()
                    }
                }
            }
        }
    }

    /**
     * Generate the view of no permission.
     */
    private func showNoPermissionsView(library: Bool = false) {
        let permissionsView = PermissionsView(frame: view.bounds)
        let title: String
        let desc: String

        if library {
            title = localizedString("permissions.library.title")
            desc = localizedString("permissions.library.description")
        } else {
            title = localizedString("permissions.title")
            desc = localizedString("permissions.description")
        }

        permissionsView.configureInView(view, title: title, descriptiom: desc, completion: close)
    }

    /**
     * This method will be called when the user
     * try to take the picture.
     * It will lock any button while the shot is
     * taken, then, realease the buttons and save
     * the picture on the device.
     */
    internal func capturePhoto() {
        guard let output = cameraView.imageOutput,
              let connection = output.connection(withMediaType: AVMediaTypeVideo) else {
            return
        }

        if connection.isEnabled {
            toggleButtons(enabled: false)
            cameraView.capturePhoto { image in
                guard let image = image else {
                    self.toggleButtons(enabled: true)
                    return
                }
                self.saveImage(image: image)
            }
        }
    }

    internal func saveImage(image: UIImage) {
        _ = SingleImageSaver()
                .setImage(image)
                .onSuccess { asset in
                    self.layoutCameraResult(asset: asset)
                }
                .onFailure { error in
                    self.toggleButtons(enabled: true)
                    self.showNoPermissionsView(library: true)
                }
                .save()
    }

    internal func close() {
        onCompletion?(nil, nil)
    }

    internal func showLibrary() {
        let imagePicker = CameraViewController.imagePickerViewController(croppingEnabled: allowCropping, userData: self.userData) { image, asset in

            defer {
                self.dismiss(animated: true, completion: nil)
            }

            guard let image = image, let asset = asset else {
                return
            }

            self.onCompletion?(image, asset)
        }

        present(imagePicker, animated: true) {
            self.cameraView.stopSession()
        }
    }

    internal func toggleFlash() {
        cameraView.cycleFlash()

        guard let device = cameraView.device else {
            return
        }

        let image = UIImage(named: flashImage(device.flashMode),
                in: Bundle(for: CameraViewController.self),
                compatibleWith: nil)

        flashButton.setImage(image, for: .normal)
    }

    internal func swapCamera() {
        cameraView.swapCameraInput()
        flashButton.isHidden = cameraView.currentPosition == AVCaptureDevicePosition.front
    }

    internal func layoutCameraResult(asset: PHAsset) {
        cameraView.stopSession()
        startConfirmController(asset: asset)
        toggleButtons(enabled: true)
    }

    private func startConfirmController(asset: PHAsset) {
//        let confirmViewController = ConfirmViewController(asset: asset, allowsCropping: allowCropping)
        let confirmViewController = MyConfirmViewController(asset: asset)
        confirmViewController.userData = userData
        confirmViewController.onComplete = { image, asset in
            if let image = image, let asset = asset {
                self.onCompletion?(image, asset)
            } else {
                self.dismiss(animated: true, completion: nil)
            }
        }
        confirmViewController.modalTransitionStyle = UIModalTransitionStyle.crossDissolve
        present(confirmViewController, animated: true, completion: nil)
    }

    override open var supportedInterfaceOrientations: UIInterfaceOrientationMask {
        return UIInterfaceOrientationMask.portrait
    }
}