diff --git a/sources/RoboforkApp/RoboforkMenu.xaml b/sources/RoboforkApp/RoboforkMenu.xaml
index e91d2cb..cfd84bf 100644
--- a/sources/RoboforkApp/RoboforkMenu.xaml
+++ b/sources/RoboforkApp/RoboforkMenu.xaml
@@ -64,19 +64,17 @@
FontSize="17"
Name="VehicleAddTree"
Selected="GetVehicleAddTree"
- Unselected="SetVehicleAddTree">
+ Unselected="btnMenu_UnselectedSet" Tag="VehicleAddTree">
-
-
+
+ Selected="btnMenu_Selected"
+ Unselected="btnMenu_UnselectedSet" Tag="TaskpattermTree">
listNode)
+ public void CreateSimulation()
{
- //Update after
- }
+ if(simulation != null || this.Children.Count < 2)
+ {
+ return;
+ }
- private void CreateNode(Point point, int indexNode)
- {
- ucNode _ucNode = new ucNode();
- _ucNode.btnWidth = 20.0;
- _ucNode.btnHeight = 20.0;
- _ucNode.txtNode = indexNode.ToString();
- Canvas.SetLeft(_ucNode, point.X);
- Canvas.SetTop(_ucNode, point.Y);
- this.Children.Add(_ucNode);
+ PathGeometry animationPath = new PathGeometry();
+ PathFigure pFigure = new PathFigure();
+ pFigure.StartPoint = new Point(50, 65);
+ LineSegment lineSegment = new LineSegment();
+ lineSegment.Point = new Point(1270, 65);
+ pFigure.Segments.Add(lineSegment);
+ animationPath.Figures.Add(pFigure);
+
+ // Freeze the PathGeometry for performance benefits.
+ animationPath.Freeze();
+
+ // Create a MatrixAnimationUsingPath to move the
+ // button along the path by animating
+ // its MatrixTransform.
+ MatrixAnimationUsingPath matrixAnimation = new MatrixAnimationUsingPath();
+ matrixAnimation.PathGeometry = animationPath;
+ matrixAnimation.Duration = TimeSpan.FromSeconds(10);
+ //matrixAnimation.RepeatBehavior = RepeatBehavior.Forever;
+ matrixAnimation.AutoReverse = false;
+ matrixAnimation.DoesRotateWithTangent = true;
+
+ // Set the animation to target the Matrix property
+ // of the MatrixTransform named "ButtonMatrixTransform".
+ Storyboard.SetTargetName(matrixAnimation, "fl");
+ Storyboard.SetTargetProperty(matrixAnimation, new PropertyPath(MatrixTransform.MatrixProperty));
+
+ // Create a Storyboard to contain and apply the animation.
+ Storyboard pathAnimationStoryboard = new Storyboard();
+ pathAnimationStoryboard.Children.Add(matrixAnimation);
+
+ simulation = new simulationRobo();
+ simulation.storyBoard = pathAnimationStoryboard;
+ this.Children.Add(simulation);
}
}
}
diff --git a/sources/RoboforkApp/UserControls/simulationRobo.xaml b/sources/RoboforkApp/UserControls/simulationRobo.xaml
new file mode 100644
index 0000000..e96fd79
--- /dev/null
+++ b/sources/RoboforkApp/UserControls/simulationRobo.xaml
@@ -0,0 +1,42 @@
+
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+
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+
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+
+
+
+
+
+
+
+
+
+
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+
+
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+
+
+
+
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+
+
diff --git a/sources/RoboforkApp/UserControls/simulationRobo.xaml.cs b/sources/RoboforkApp/UserControls/simulationRobo.xaml.cs
new file mode 100644
index 0000000..30aa0f4
--- /dev/null
+++ b/sources/RoboforkApp/UserControls/simulationRobo.xaml.cs
@@ -0,0 +1,39 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+using System.Windows;
+using System.Windows.Controls;
+using System.Windows.Data;
+using System.Windows.Documents;
+using System.Windows.Input;
+using System.Windows.Media;
+using System.Windows.Media.Animation;
+using System.Windows.Media.Imaging;
+using System.Windows.Navigation;
+using System.Windows.Shapes;
+
+namespace RoboforkApp
+{
+ ///
+ /// Interaction logic for simulationRobo.xaml
+ ///
+ public partial class simulationRobo : UserControl
+ {
+ public static readonly DependencyProperty storyBoardProperty =
+ DependencyProperty.Register("storyBoard", typeof(Storyboard),
+ typeof(simulationRobo), new FrameworkPropertyMetadata(new Storyboard()));
+
+ public simulationRobo()
+ {
+ InitializeComponent();
+ }
+
+ public Storyboard storyBoard
+ {
+ get { return (Storyboard)GetValue(storyBoardProperty); }
+ set { SetValue(storyBoardProperty, value); }
+ }
+ }
+}